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Mobile Car Racing
Date
December 2023
Project type
Mobile Gaming
Role
Designer, Developer, Publisher, & Tester
Simple car game that utilizes touch inputs to maneuver a race car through a track with scaling difficulty in turns. Over time the player's score multiplier increases as well as the vehicles speed, making it more challenging to navigate the course as your high score grows. Currently it contains the following mechanics with more slated for updates in the near future:
Scene management w/ easing transitions, score system, several audio cues, visual particle effects, mobile touch inputs, native OS notifications for energy refills, decoupled component architecture, repeatable level design, mobile player preferences storage for persistent data on mobile devices.
This project was built with Unity using a basic Synty poly asset package for visuals.